![]() One thing that Joystick curves has is a grid that shows both the physical stick position, and the logical (in-game) stick position. that, along with some physical mods to the stick alleviated some of the the issues (and whilst not perfect, made the stick usable). I ended up using JoystickCurves to set a more gradual in-game movement near the stick centre. One thing that I found, is that the free play issues I mentioned above made combat harder, and deadzones don't really help with minor corrections/fine aiming. The basic advice that I can offer is to get the stick set up in exactly the physical location it will be operating in (for me that is particularly important as I clamp my base to the table, which in my situation tilts my base minutely), Then ensure the stick is in its optimally centred position (more about that below), then briefly disconnect/reconnect the ps/2 cable to the stick. If the stick is not at its optimal centre position (and your stick suffers the same issues as mine) then you will get drift. The position of the stick at that critical time will determine drift. You also need to note that the x-52 pro stick calibrates itself when it is powered on. One of the issues is that, because of two (arguably three or more!! *) issues, the stick does not always fully centre, and has some wobble which is not contested by the springs, and has deadzone issues. ![]() I actually found the quality low and had multiple issues with it.
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